Forest Restoration Simulator
A forest’s second chance.
A hands-on 3D simulator that teaches when, where and how to plant a tree, and when not to. You walk a teaching landscape inspired by the Yucatán Peninsula, decide what each zone needs, pick a healthy seedling, dig, plant, water, and come back over time to measure. Every correction cites its source.
- 9
- mission phases
- 22
- rules, each with a source
- 4
- explorers to choose from
- 0
- accounts or personal data
Controls
| Action | Keyboard and mouse | Touch screen |
|---|---|---|
| Move | W A S D or arrow keys (Shift to run) | Left thumb: virtual joystick |
| Look around | Drag with the mouse or trackpad | Drag on the right side of the screen |
| Interact or pick up | E | Round button |
| Use the tool | Hold Space or the on-screen button | Hold the action button |
| Switch tool | 1 · 2 · 3 | Tap the tool icon |
| Zoom and recentre the camera | Mouse wheel or + and − · R | + and − buttons · camera button |
| Pause | Esc or P | Pause button |
| Gamepad (optional) | Left stick moves, right stick looks, A interacts, RT uses the tool, LB and RB switch tools, D-pad up and down zooms, Y recentres, Menu pauses | — |
What is included
- Four different zones (standing forest, young regrowth, a seasonal waterhole and an open pasture), only one of which asks for planting: deciding not to plant also earns points.
- A seedling chosen by looking through its bag (coiled roots, damaged leaves or weak stems are not ready) and a hole that is really dug, with a soil cutaway that guides the placement.
- Time jumps to two weeks, three months and a year to care for and measure, and a final report by competencies, not by trees “saved”.
- Ambient music and sound generated on your device, and the published sources behind every rule in the “Sources” menu.
The seven real steps, according to Plant-for-the-Planet
- Analyse the soil, the rain and the species.
- Collect seeds.
- Grow seedlings in a nursery.
- Prepare the site by removing the grass.
- Plant in the rainy season.
- Control the grasses that compete with the seedling.
- Monitor and learn.
What this simulator is not
- It is not an official Plant-for-the-Planet product and has not been commissioned, certified or scientifically endorsed by the organisation. It uses its logos and photographs with the permission LUM360 reports having.
- It does not predict survival, growth or carbon captured by real trees: the time jumps are illustrations.
- It does not replace local specialists, the landowner’s permission or a restoration plan. With real tools, always plant with adults.
- It is a concept under review: no expert from the organisation has reviewed the content, and the Spanish and German translations are automatic, not reviewed by native speakers.
Accessibility and performance
- Interface with keyboard, gamepad and touch; larger text, an optional map, inverted camera and sensitivity are adjustable inside the game.
- Reduced motion: follows your system, or forced from here or from the game settings.
- Automatic graphics quality that lowers the resolution if the device cannot keep up. It was not measured on real phones and the game is heavier than others on the site.
- The 3D world is not accessible without sight; the interface has roles and labels but was not tested with screen readers. Without WebGL 2 only a summary of what the mission teaches and its sources is shown.
Frequently asked questions
What counts as “completed”?
Reaching the final report of the mission, in guided walk or free challenge, once per opening. The design aims at about 8 to 12 minutes in guided mode, but that duration was not measured with people.
Can I change the language inside the game?
No: the language is the one of this page (Spanish, English or German). The original game also had French, which is not included here.
Is this an official Plant-for-the-Planet game?
No. It is a LUM360 concept that uses their logos and photographs with permission, and the game itself says so in all three languages. It does not issue diplomas or certificates.
Does it work on a phone?
It has its own touch controls (joystick, action button and tool icons) and was tested with emulated touch events in Chrome; it was not measured on a real phone and may run slowly on mid-range devices.
Who made the 3D models?
Poly Haven (tools, furniture, rocks, stump and ground) and Quaternius, published on Poly Pizza (the characters), all CC0 and credited one by one in Menu › Credits. The terrain, vegetation, seedlings, sound and music are generated by the game in code.
Can I bring my mission from the LUM360 Lab?
Only if both editions share the browser origin: the game looks once for the Lab data, sanitises it and copies it with the new keys. From another origin the browser does not let it see them.
3D engine: Babylon.js (Apache-2.0). Interface: React and i18next (MIT). Typeface: Open Sans (OFL-1.1). 3D models and textures: Poly Haven and Quaternius (CC0). Logos and photographs: Plant-for-the-Planet Foundation, with permission. Concept developed by LUM360. Licences: Babylon.js / Apache-2.0 · React / MIT · i18next / MIT · Open Sans / OFL-1.1 · 3D models and textures / CC0 · Plant-for-the-Planet brand assets / permission notice