HYPERDRIVE
Drift, boost and win on six circuits.
A 3D arcade racing game. Pick one of twelve business drivers from the Mexican Caribbean, customise their vehicle in the workshop and race seven rivals on six circuits: coast, cenote, foundry, neon lagoon, pink salt lagoons and the Tulum cliffs. Drift to charge boosts, collect items from the LUM Cubes and look for the shortcuts.
- 12
- drivers
- 6
- circuits
- 8
- racers per race
- 9
- items
Controls
| Action | Keyboard | Touch screen |
|---|---|---|
| Accelerate and brake | W or ↑ · S or ↓ (brakes, then reverses) | Pedals on the right edge · AUTO switch |
| Steer | A D or ← → | Left thumb anywhere: floating steering stick |
| Drift and hop | Space (hold in corners, release for the boost) | DRIFT button (hold) |
| Use item and look back | E or Shift · C | ITEM button |
| Back to the track | R | — |
| Pause and mute | P or Esc · M | Pause button |
| Controller | Left stick steers, RT accelerates, LT brakes, A/X drifts, RB/LB item, Start pauses. Implemented, not tested with a real controller. | — |
What is included
- Twelve drivers with their own vehicle, stats and style, and a workshop to change vehicle, paint, finish, wheels, spoiler, underglow and character (saved on your device).
- Six circuits with shortcuts and ramps, and three difficulty levels of AI rivals.
- Drifting with three boost levels, nine items (offensive, defensive and boosts) and a quick guide in the first race.
- Best race and best lap per circuit, and credits for every third-party 3D model, texture and environment, all in the public domain (CC0).
Accessibility and performance
- Menus work with keyboard, controller and touch; large touch targets; optional vibration.
- Reduced motion (follow your system, or forced from here or from the game settings): it softens the camera, the speed effects and the animated scenery.
- Automatic graphics quality that steps down if the device cannot hold the frame rate; you can fix it from here.
- Race labels (LAP, DRIFT, BOOST…) and item names are in English in all three languages, as in the original game.
- Without WebGL the game shows a notice with Try again and Exit, never a black screen.
Frequently asked questions
Can I change the vehicle and the colour?
Yes: on the selection screen, the customise button opens the workshop. Your changes are saved in this browser.
How is “completed” counted?
The first time you cross the finish line in each opening (in any place; not if you do not finish) counts as one completed game for the statistics, only if you accepted measurement. The game sends nothing else.
Does it work on a phone?
It has its own touch controls (floating stick, pedals, DRIFT and ITEM) and asks you to rotate the phone. It was tested with the touch emulation of a desktop browser, not on physical phones, so real performance depends on your device.
Who made the 3D models?
Kenney, Quaternius, Polygonal Mind and Poly Haven, all under the CC0 licence (public domain). They are credited in Settings › Credits inside the game and in the licence list on this page.
Can I bring my records from LUM360 Lab?
Only if both editions share a browser origin: the game quietly reads the Lab settings, records and customisations once, validates them and copies them. If they do not share an origin there is nothing to read and you start from scratch.
3D engine: Three.js (MIT licence). Third-party models, textures and environments (CC0): Kenney, Quaternius, Polygonal Mind and Poly Haven. Music and effects are synthesised on your device. The typefaces are lumHUB’s. Design and code of HYPERDRIVE: LUM360. Licences: Three.js / MIT · Models, textures and environments / CC0