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LUM360

LUMCRAFT

Build your world. Digitise it. Defend it.

A 3D game about building, scanning and defending. You raise a villa in the BJ-20XX District, scan it to switch on its digital twin, attract visitors and protect it from the robots of the Office of Endless Paperwork. Six missions, 35 pieces and a boss; everything is generated in your browser, with no models or audio files.

6
missions
35
pieces
4
digital activities
3
difficulties

Set up your game

Controls

ActionMouse and keyboardTouch screen
Move, run and jumpW A S D or arrows · Shift · SpaceFloating joystick on the left
Look and shootMouse (a click in the game captures the pointer) · left click shoots, R or right click fires the BurstDrag the scene to look · ATTACK and BURST buttons
Interact, build and Digital TwinE · Q · TabACTION, BUILD and TWIN buttons
Scan and scanner pulseHold F (in defence it fires the pulse)Hold SCAN
BuildingClick places · R rotates · X removes · U upgrades · Z and Y undo and redo · [ ] rotate the cameraTap the ground to move the piece, ✓ confirms, ⟳ rotates, ✕ cancels
Defence and repairsEnter starts the defence · G repairs everything · V opens the reportButtons on the action bar
Pause and muteEsc or P · MPause button
ControllerLeft stick moves, right stick looks, RT shoots, LT scans. Implemented, not tested with a real controller.—

What is included

  • A full loop: build, digitise, attract visitors, earn resources, prepare defences, defend and improve. Each phase changes the others.
  • Thirty-five pieces in five families (Structure, Interior, Landscape, Digital and Defence), with undo, redo and a refund when you remove one.
  • LUM Scanner and Digital Twin: you scan the facade, a room and the pool, and the same scene transforms with a holographic wave.
  • Four digital activities: Photo, FPV, Website & Visibility and Automation, which move fictional metrics such as Visibility or Reputation.
  • Arcade combat against the Ghost Folio, the Sellobot, the Fine Drone and a three-phase boss: The Grand Sealer. No blood: the robots fall apart into paper and sparks.

Accessibility and performance

  • Full keyboard support in the menus, subtitles for notices and touch targets of at least 44 px.
  • High contrast, reduced motion (follow your system, or forced from here or from the game settings), sensitivity, aim assist and three difficulties.
  • Automatic graphics quality that steps down if the device cannot hold the frame rate; you can fix it from here.
  • Without WebGL the game shows a notice with Try again and Exit, never a black screen.

FAQ

Frequently asked questions

Can I lose?

Not in a punishing way. If the player falls, they respawn at the LUM CORE for a small cost. If the LUM CORE falls, you replay the same wave from a consistent snapshot. Damaged businesses go out of service until you repair them.

How long is the campaign?

It was not measured with people, so we give no figure. There are six missions: build your first piece, raise the villa, digitise it, make it discoverable, defend it and defeat the boss.

Where is my save kept?

Only in this browser (IndexedDB), with a copy of your settings in local storage. You can export it to a JSON file and import it again from the game settings; the file is validated before use.

How is “completed” counted?

The first campaign mission you finish in each opening counts as one completed game for the statistics (only if you accepted measurement). The game sends nothing else.

Does it work on a phone?

It has its own touch controls (joystick, attack, building). It was tested with the touch emulation of a desktop browser, not on physical phones, so real performance depends on your device.

Can I bring my save from LUM360 Lab?

Only if both editions share a browser origin: the game quietly reads the Lab save and settings once, validates them and copies them. If they do not share an origin there is nothing to read and you start from scratch.

3D engine: Three.js (MIT licence). The world, the characters, the music and the effects are generated and synthesised on your device: no model, image or audio is downloaded. The typefaces are lumHUB’s. Design and code of LUMCRAFT: LUM360. Licences: Three.js / MIT

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