Sign in to save to favorites

LUM360

LUM INK

Your colour. Your territory.

Claim the plaza with team LUM360. Paint, glide and combine weapons in 4 versus 4 battles with bots.

0 XP

Set up your match

Controls

Hold fire to charge charging weapons. Paint a wall and glide against your colour to climb it. Claim floor to charge your special. Walls do not count towards the result.

Hold Tab or M for the map. Press 1/2/3 to jump to an ally and 4 to return to base, or select a map pin. On a controller use the map button and D-pad.

WebGL 2. Keyboard/mouse, controller or touch controls. Use landscape on mobile. Your browser may require a controller button press before exposing it.

Adapted from INKWAVE, copyright 2026 Jayden Davis, under MIT. Original LUM360 branding and emblem. Three.js, Titan One and Rubik retain their licenses. Three.js / MIT · INKWAVE / MIT

LUM360LUM INK
0%1:300%

Preparing the arena…

Keyboard and mouse

Control settings

Assign buttons

Controller axes

Values change as you move the sticks. For non-standard controllers, select the correct axis for each direction.

Esc

lumHUB assistant

Let’s find what you need

Site catalogueYou’re on: LUM INK

lumHUB · LUM360

What do you need today?

Tell me in your own words. We can find a business, choose a tool or explore something to learn.

Suggest a tool

Describe the problem and expected result. Submitting saves your message to our private inbox. Do not include passwords or sensitive information.

Enter to send · Shift + Enter for a new line

Privacy and options

Navigation assistant based on rules and the published catalogue. It does not use generative AI or send messages to a model provider. Do not include sensitive data.

I keep brief context during this session to understand follow-up questions. Saving the conversation is optional.

Privacy